It's all about

7-9 JUNE 2018, GDYNIA POLAND

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WHAT IS PRODUCT CAMP?

DAY 1: THURSDAY
PRACTICAL WORKSHOPS

Participate in one of 5 full day workshops hosted by world class product practitioners. Hone your skills during hands-on exercises while collaborating with other designers, researchers and product professionals. All in a friendly and accomodating atmosphere and state of the art facilities.

CHECK THE WORKSHOPS

DAY 2: FRIDAY
INSPIRING CONFERENCE

Open up to the wisdom, experience and charisma of our seasoned speakers. Listen in to 8 inspiring talks that will likely change the way you: plan projects, talk to users, design logic or ... listen to your boss. Mingle with the like minded digital product creators.

SEE THE LINEUP

DAY 3: SATURDAY
FAST-PACE BARCAMP

Throw yourself in the epicentre of the most vibrant and prolific educational event of the decade. 500 creators. 7 rooms. 60 sessions. Tons of experience and kilojoules of passion. Listen and ask. Nod or argue. Demo or take notes. Our motto is: No spectators - Only participants.

ABOUT BARCAMP

AGENDA

Join us for the full 3-day experience or take part any day you like.
Hours may slightly change.

DAY 1: THURSDAY
WORKSHOPS
DAY 2: FRIDAY
CONFERENCE
  • 9:05 - 9:45
    Steve Portigal - "Stop Solving Problems!"
    Steve Portigal Steve Portigal Rosenfeld Media

    The old maxim says we should “Find a need and fill it;” while at a one level that is certainly true, even in this era of fetishized disruption, organizations seem to easily fall in love with the idea of being in the problem solving business. Steve will review a number of different mindsets for creating products and services, consider their benefits and risks, and challenge you to go beyond a fixing mentality.

  • 9:50 - 10:35
    Tobias Ahlin - "The Guessing Game: Design tools to encourage critical thinking"
    Tobias Ahlin Tobias Ahlin Minecraft

    The Guessing Game is about the junction where creativity meets critical thinking, and the careful balance of these two seemingly contradictory forces. The current business orthodoxy assumes that we'll find creativity with post-its and out-of-the-box-thinking, and critical thinking through business plans and key performance metrics. But to what extent do these ceremonies actually work? Are we performing them simply because other successful companies are, or have we really seen them work? In other words, do these ceremonies correlate with success, or lead to success?

    Tobias examines the research behind successful innovation and prediction making, and uses his background at Minecraft and Spotify to showcase how tools can be applied at fast-moving companies to encourage critical thinking in a creative environment.

  • 11:05 - 11:55
    Russ Unger - "New Team Member Experience: From Hiring to Starting on Your Team"
    Russ Unger Russ Unger UX author

    New employees deserve a well-thought out experience that includes them from the very beginning–from the creation of the position description—to that time after they’ve become integrated into our teams and organizations. A consistent, thoughtfulness, and is consistently thoughtful is one that is created with care:
    - Position descriptions are created that focus on what success in the role looks like
    - Interview guides are crafted to ensure that the experience for candidates is as close to the same as possible
    - Candidate evaluations are also based upon real and established criteria which provides a solid baseline for comparisons
    - Communication is well-thought and coordinated to keep candidates in the know
    - Employment starts with a plan to help employees find their way and get comfortable with how the team works

    When we understand the entire journey from candidate to employee we see the value of treating onboarding as an ending of a particular process instead of a solitary event in time.

  • 12:00 - 12:50
    Joe Macleod - "Ends. What it means to you, your business, and the world."
    Joe Macleod Joe Macleod Independent

    How many products have you started, launched, grown a customer base for? Do you have the same passion about ending them appropriately? Does it matter?

    Joe Macleod explains why, over centuries, we have lost vital balance in the consumer lifecycle, and how it is critical we now regain it.

  • 14:00 - 14:50
    Peter Morville - "Tomorrow’s Architects"
    Peter Morville Peter Morville Semantic Studios

    We think we’re creating products, services, and software. But we’re not. We are agents of change. Our systems shape belief and behavior at scale. Experience isn’t enough. Methods, metrics, culture, and governance are shifting. To realise the future, we must get better at planning. In this spirited talk about the design of paths and goals, Peter Morville builds upon his famous “polar bear book” to reframe vision, strategy, process, and the information architecture of time; and draws from his latest book Planning for Everything to reveal four principles and six practices essential for shaping the future.

  • 14:55 - 15:35
    Kevin Cannon - "The invisible hand behind design"
    Kevin Cannon Kevin Cannon frog design inc.

    “Why do router interfaces always suck? Why do old buildings look better? And crucially, why are there pineapples on buildings all over London? I will take a look at how many hidden factors such as economics, materials and wages have had a surprising influence on design over the centuries, and how that’s still happening today. As designers seek to be involved in ever more important product & service decisions, it’s critical for us to become aware of and articulate about the macro-trends that affect our work.”

  • 16:05 - 17:10
    Josh Clark - "AI: Your New Design Material"
    Josh Clark Josh Clark Big Medium

    If mobile shaped the last decade of design and technology, machine learning and AI will certainly shape the next. Learn to use AI in your everyday work, starting right now. Explore a rich set of entertaining (and sobering) examples that reveal 10 design principles for creating effective and responsible AI interfaces.

DAY 3: SATURDAY
BARCAMP
ROOM 1ROOM 2ROOM 3ROOM 4ROOM 5ROOM 6ROOM 7SPEAKERS WILL ANNOUNCE THEIR TOPICS RIGHT BEFORE THE BARCAMP STARTS
  • Registration
  • Welcome speech
  • Session 1
  • Session 2
  • ~ Coffee break ~
  • Session 3
  • Session 4
  • Session 5
  • ~ Lunch ~
  • Session 6
  • Session 7
  • ~ Coffee break ~
  • Keynote Speech

TICKETS

Book fast. Workshops sell out like hot cakes.

DAY 1: THURSDAY
WORKSHOPS

  • Super Early Bird *
    999 PLN 239 EUR
  • Early Bird **
    1299 PLN 310 EUR
  • Regular
    1399 PLN 335 EUR

DAY 2: FRIDAY
CONFERENCE

  • Super Early Bird *
    799 PLN 191 EUR
  • Early Bird **
    899 PLN 215 EUR
  • Regular
    1099 PLN 263 EUR

DAY 1 + DAY 2
DISCOUNT




Buy tickets for Workshop & Conference and save 200 PLN!

The discount is calculated at the end of checkout.

DAY 3: SATURDAY
BARCAMP

  • Regular
    160 PLN 39 EUR

Please note that tickets for Day 1 and Day 2 do not include entry for the Barcamp day

LOCATION

Pomorski Park Naukowo-Technologiczny

Pomorski Park Naukowo-Technologiczny

Aleja Zwycięstwa 96/98
81-451 Gdynia, Poland

VIEW ON GOOGLE MAPS
CHECK Flights to GDN! Starting EUR20 from major European airports.

ABOUT

6 things you need to know about Product Camp. Especially if you’re a newbie.

SHARING IS CARING

It’s not quite a typical “Top -> Down” conference. You learn from fellow participants as much as from the conference keynotes. Every participant comes with intention to share his or her story, ask questions and learn from one another. Use that opportunity.

MANY TITLES, ONE THING IN COMMON.

Product Designers, Researchers & Analysts. Product Owners, Managers & Startup Founders. There is one common thread among them - they build future, fix today, create value and make the world a better place. At least they try.

NEW SKILLS. NEW FRIENDS.

We go to conferences to learn new skills and meet new friends. First help us do our jobs better. Second help us get better jobs. Grand simplification, sure, but networking will likely play a huge role in your future career. Play that card.

IS WORK. FEELS LIKE HOLIDAYS.

Well. It’s not exactly your spa weekend break. Admittedly, you’ve got some thinking to do here and there. Other than that, 3 days out of the office, relaxed atmosphere, happy people, Gdynia, Sopot, Monciak. Holidays: 80%.

WORKED HARD? PLAY HARD.

4 years in the making, UX Tequilas afterparty at a beach bar in Sopot got itself quite a fan base. Grab a drink with new friends, kick off your shoes and pretend Baltic is not freezing cold. Consider moving to Tricity, count stars or hit the dance floor. The night won’t last for too long. Sun says ‘hi’ back at 4 am.

WE DIDN’T SAY THAT…

“Cool speeches and loads of inspiration. The atmosphere was electric” - NetGuru

“Really engaging crowd, and I’m really loving the open format of the sessions” - Steve Baty, Meld Studios, Australia

“Tens of presentations, hundreds of people and perfect time management are surely strong points of this event” - TASTEUX

"Wish I was there" - Steve Jobs

LAST YEAR

PARTNERS

DESIGN PARTNER

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SILVER PARTNERS

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PATRONAGE

DELIVERED BY…

DELIVERED BY…

We’re a bunch of designers. And researchers. Sometimes smart. Sometimes dumb. But it helps. Work is work. But we love it. Go ahead. Click through. Don’t flinch. We’re rebranding. It’s coming...

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& join us!