DAY 1: THURSDAY
Participate in one of 5 full day workshops hosted by world class product practitioners. Hone your skills during hands-on exercises while collaborating with other designers, researchers and product professionals. All in a friendly and accomodating atmosphere and state of the art facilities.CHECK THE WORKSHOPS
DAY 2: FRIDAY
Open up to the wisdom, experience and charisma of our seasoned speakers. Listen in to 8 inspiring talks that will likely change the way you: plan projects, talk to users, design logic or ... listen to your boss. Mingle with the like minded digital product creators.SEE THE LINEUP
DAY 3: SATURDAY
Throw yourself in the epicentre of the most vibrant and prolific educational event of the decade. 500 creators. 7 rooms. 60 sessions. Tons of experience and kilojoules of passion. Listen and ask. Nod or argue. Demo or take notes. Our motto is: No spectators - Only participants.ABOUT BARCAMP
Barcamp is a gathering of like-minded product professionals born from the desire to share knowledge and learn in the open environment.
Participants coming to barcamp should be ready to present, share their experiences or otherwise actively participate during the sessions.
There is no preset agenda known before the event. Barcamp starts with the session hosts (presenters) putting topics of their sessions inside empty slots on the barcamp board.
Sessions will run from the morning till the afternoon and are spread across 7 rooms. Before each round of sessions, presenters will pitch their topics, so that other participants can better manage their paradox of choice.
In case you wonder:
- Coffee / tea / water & lunch are provided
- Session hosts (presenters) need to use their own laptops & dongles. All projectors in the venue use HDMI connectors.
- Each session lasts for 30min (we’re recommending max 25min for a presentation + 5min for questions/discussion)
- You can run your session in English or Polish
- We’re open to all types of session formats. You can run a regular presentation, host a quick workshop, moderate a fishboal discussion or a Q&A session. As long as you don’t diverge too far from the broad arena of product / design / research / UX you will likely gather a handsome pack of followers eager to hear what you have to say or show.
Summing things up, let us quote the original Barcamp manifesto:
"No Spectators. Only participants. We are independent, empowered, and en-fucking-gaged."
9:05 - 9:45Steve Portigal - "Stop Solving Problems!"Steve Portigal Rosenfeld Media
The old maxim says we should “Find a need and fill it;” while at a one level that is certainly true, even in this era of fetishized disruption, organizations seem to easily fall in love with the idea of being in the problem solving business. Steve will review a number of different mindsets for creating products and services, consider their benefits and risks, and challenge you to go beyond a fixing mentality.
9:50 - 10:35Tobias Ahlin - "The Guessing Game: Design tools to encourage critical thinking"Tobias Ahlin Minecraft
The Guessing Game is about the junction where creativity meets critical thinking, and the careful balance of these two seemingly contradictory forces. The current business orthodoxy assumes that we'll find creativity with post-its and out-of-the-box-thinking, and critical thinking through business plans and key performance metrics. But to what extent do these ceremonies actually work? Are we performing them simply because other successful companies are, or have we really seen them work? In other words, do these ceremonies correlate with success, or lead to success?
Tobias examines the research behind successful innovation and prediction making, and uses his background at Minecraft and Spotify to showcase how tools can be applied at fast-moving companies to encourage critical thinking in a creative environment.
11:05 - 11:55Russ Unger - "New Team Member Experience: From Hiring to Starting on Your Team"Russ Unger UX author
New employees deserve a well-thought out experience that includes them from the very beginning–from the creation of the position description—to that time after they’ve become integrated into our teams and organizations. A consistent, thoughtfulness, and is consistently thoughtful is one that is created with care:
- Position descriptions are created that focus on what success in the role looks like
- Interview guides are crafted to ensure that the experience for candidates is as close to the same as possible
- Candidate evaluations are also based upon real and established criteria which provides a solid baseline for comparisons
- Communication is well-thought and coordinated to keep candidates in the know
- Employment starts with a plan to help employees find their way and get comfortable with how the team works
When we understand the entire journey from candidate to employee we see the value of treating onboarding as an ending of a particular process instead of a solitary event in time.
12:00 - 12:50Joe Macleod - "Ends. What it means to you, your business, and the world."Joe Macleod Independent
How many products have you started, launched, grown a customer base for? Do you have the same passion about ending them appropriately? Does it matter?
Joe Macleod explains why, over centuries, we have lost vital balance in the consumer lifecycle, and how it is critical we now regain it.
14:00 - 14:50Peter Morville - "Tomorrow’s Architects"Peter Morville Semantic Studios
We think we’re creating products, services, and software. But we’re not. We are agents of change. Our systems shape belief and behavior at scale. Experience isn’t enough. Methods, metrics, culture, and governance are shifting. To realise the future, we must get better at planning. In this spirited talk about the design of paths and goals, Peter Morville builds upon his famous “polar bear book” to reframe vision, strategy, process, and the information architecture of time; and draws from his latest book Planning for Everything to reveal four principles and six practices essential for shaping the future.
14:55 - 15:35Kevin Cannon - "The invisible hand behind design"Kevin Cannon frog design inc.
“Why do router interfaces always suck? Why do old buildings look better? And crucially, why are there pineapples on buildings all over London? I will take a look at how many hidden factors such as economics, materials and wages have had a surprising influence on design over the centuries, and how that’s still happening today. As designers seek to be involved in ever more important product & service decisions, it’s critical for us to become aware of and articulate about the macro-trends that affect our work.”
16:05 - 17:10Josh Clark - "AI: Your New Design Material"Josh Clark Big Medium
If mobile shaped the last decade of design and technology, machine learning and AI will certainly shape the next. Learn to use AI in your everyday work, starting right now. Explore a rich set of entertaining (and sobering) examples that reveal 10 design principles for creating effective and responsible AI interfaces.
~ Coffee break ~
~ Lunch ~
~ Coffee break ~
DAY 1: THURSDAY
Super Early Bird *
999 PLN 239 EUR
Early Bird **
1299 PLN 310 EUR
1399 PLN 335 EUR
DAY 2: FRIDAY
Super Early Bird *
799 PLN 191 EUR
Early Bird **
899 PLN 215 EUR
1099 PLN 263 EUR
DAY 1 + DAY 2
Buy tickets for Workshop & Conference and save 200 PLN!
The discount is calculated at the end of checkout.
DAY 3: SATURDAY
160 PLN 39 EUR
Please note that tickets for Day 1 and Day 2 do not include entry for the Barcamp day
Pomorski Park Naukowo-Technologiczny
Aleja Zwycięstwa 96/98
81-451 Gdynia, Poland
SHARING IS CARING
It’s not quite a typical “Top -> Down” conference. You learn from fellow participants as much as from the conference keynotes. Every participant comes with intention to share his or her story, ask questions and learn from one another. Use that opportunity.
MANY TITLES, ONE THING IN COMMON.
Product Designers, Researchers & Analysts. Product Owners, Managers & Startup Founders. There is one common thread among them - they build future, fix today, create value and make the world a better place. At least they try.
NEW SKILLS. NEW FRIENDS.
We go to conferences to learn new skills and meet new friends. First help us do our jobs better. Second help us get better jobs. Grand simplification, sure, but networking will likely play a huge role in your future career. Play that card.
IS WORK. FEELS LIKE HOLIDAYS.
Well. It’s not exactly your spa weekend break. Admittedly, you’ve got some thinking to do here and there. Other than that, 3 days out of the office, relaxed atmosphere, happy people, Gdynia, Sopot, Monciak. Holidays: 80%.
WORKED HARD? PLAY HARD.
4 years in the making, UX Tequilas afterparty at a beach bar in Sopot got itself quite a fan base. Grab a drink with new friends, kick off your shoes and pretend Baltic is not freezing cold. Consider moving to Tricity, count stars or hit the dance floor. The night won’t last for too long. Sun says ‘hi’ back at 4 am.
WE DIDN’T SAY THAT…
“Cool speeches and loads of inspiration. The atmosphere was electric” - NetGuru
“Really engaging crowd, and I’m really loving the open format of the sessions” - Steve Baty, Meld Studios, Australia
“Tens of presentations, hundreds of people and perfect time management are surely strong points of this event” - TASTEUX
"Wish I was there" - Steve Jobs
We’re a bunch of designers. And researchers. Sometimes smart. Sometimes dumb. But it helps. Work is work. But we love it. Go ahead. Click through. Don’t flinch. We’re rebranding. It’s coming...VISIT THE WEBSITE
Peter Morville Semantic Studios
Peter Morville is a pioneer of the fields of information architecture and user experience. His bestselling books include Information Architecture for the World Wide Web (the “polar bear book”), Intertwingled, Search Patterns, and Ambient Findability. He advises such clients as AT&T, Cisco, Harvard, IBM, Macy’s, Vodafone, the Library of Congress, and the National Cancer Institute. He has delivered conference keynotes and workshops in North America, South America, Europe, Asia, and Australia. His work has been covered by Business Week, NPR, The Economist, The Washington Post, and The Wall Street Journal. He is working on a new book about planning (to be published in early 2018). Peter lives in Ann Arbor, Michigan with his wife, two daughters, and a dog named Knowsy.
Josh Clark Big Medium
Josh Clark is a UX designer and design leader who helps organizations build products for what's next. He is founder of Big Medium, a New York design studio specializing in future-friendly interfaces for artificial intelligence, connected devices, and responsive websites. His clients include Samsung, Time Inc, ExxonMobil, Dotdash (About.com), TechCrunch, Entertainment Weekly, eBay, O’Reilly Media, and many others. Josh has written several books, including Designing for Touch and Tapworthy: Designing Great iPhone Apps. He speaks around the world about what’s next for digital interfaces.
Before the internet swallowed him up, Josh was a producer of national TV programs for American public television. He shared his three words of Russian with Mikhail Gorbachev, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the popular “Couch-to-5K” (C25K) running schedule, which has helped millions of skeptical would-be exercisers take up jogging (his motto is the same for fitness as it is for software user experience: no pain, no gain).
Tobias Ahlin Minecraft
Tobias Ahlin is the Experience Design Director at Mojang, and directs the design and the creative processes behind the second most popular video game of all time: Minecraft. He’s worked as a Product Designer at both Spotify and GitHub, he is a judge for the Swedish Design Awards, an Industry Leader at the creative business school Hyper Island, and an international speaker.
Steve Portigal Rosenfeld Media
Steve Portigal helps companies to think and act strategically when innovating with user insights. Based outside of San Francisco, he is principal of Portigal Consulting, and the author of two books: The classic Interviewing Users: How To Uncover Compelling Insights and new, Doorbells, Danger, and Dead Batteries: User Research War Stories. He's also the host of the Dollars to Donuts podcast, where he interviews people who lead user research in their organizations. Steve is an accomplished presenter who speaks about culture, innovation, and design at companies and conferences across the globe.
Russ Unger UX author
Russ Unger is an Experience Design Director and he is co-author of the books: "A Project Guide to UX Design", "Designing the Conversation" and "Speaker Camp for New Riders (Voices That Matter)". Russ is also working on a design leadership book for Rosenfeld Media that is due out soon.
Kevin Cannon frog design inc.
Kevin is a Principal Designer at frog specialising in Interaction Design. He has designed medical devices, smart home products and museum exhibitions and has laughed and cried in many usability tests along the way. His favourite twitter feed is the @internetofshit account and his goal when designing products is to avoid being featured on it. To date, he has not been 100% successful in that goal. Ask over a beer and he might even tell you why.
Joe Macleod Independent
Joe Macleod has decades of product development experience across digital, physical and service sectors. Previously Head of Design at the award-winning studio Ustwo. Now he works on the Closure Experiences project researching endings. Where he talks, consults and writes about this important issue. Most recently publishing the "Ends" book, that captures the historical, societal context that has led to the problems we have with consumer endings and lays down a common philosophy for improving the ills of consumption.
Before you select your tickets...
how would you like to pay?
- Prices do not include VAT or processing fee by Eventbrite. Avoid the latter by selecting “pro-forma” option.
- Super early and early bird tickets not available via Eventbrite.
- All payments in PLN. Prices in EUR indicative only.
- This year Barcamp is sold separately. Admission to workshops / conference doesn’t give you access to Barcamp.
Bank transfer (proforma)
- Ideal for corporate clients in Poland
How it works?
?1. Fill in a form & Select tickets
2. We email you with a pro-forma invoice
3. You have 5 working days to pay
4. We send a prepayment invoice
5. We send the final invoice after the event
Credit card via eventbrite
- Ideal for clients outside of Poland
- Eventbrite will invoice you once the payment is settled
Design for what’s next
Spend a day exploring emerging digital interactions and how you can put them to work today. Your guide is designer Josh Clark, author of Designing for Touch and ambassador of the near future. The day begins with a survey of familiar platforms – desktop and mobile – to uncover the new solutions that are replacing yesterday’s best practices. From there, we’ll move into newer design tools- speech, bots, physical interfaces, artificial intelligence, and more – to see how these fresh-from-the-future technologies fit into your everyday products and processes.
You’ll learn the tools and techniques for prototyping and launching these new interfaces, but you’ll also learn the answers to foundational questions for all your projects:
– What are the emerging design patterns and principles for these new interactions?
– What new process and techniques are required?
– What’s the role of user research and prototypes?
– How can play and experimentation lead to actual product?
– What are designers’ responsibilities when rolling out new tech?
– How do you support audiences that haven’t yet adopted the fresh and fancy?
You’ll leave the day inspired to create – and ready for action.
Who is it for?
– Product directors
– Product designers
– UX designers
– UI designers
– Interaction designers
– Content strategists
– Developers interested in UX of emerging technologies
Planning for Strategic Design
In response to a question about how to plan products, Alan Kay famously remarked “the best way to predict the future is to invent it.” His answer invokes a paradox at the heart of design: we can’t know the future, yet it’s what we design for. To practice design successfully in an era of complexity and rapid change, we must get better at planning.
To start, we must let go of “the plan” and embrace a dynamic way of planning that’s social, tangible, agile, and reflective. We must engage our colleagues in business and technology to align prototypes and roadmaps with culture, governance, and process. To design sustainable products and services, we must also design the context. In this workshop, we’ll mix presentation and conversation with “planning together” exercises that invite us all to share stories, solve problems, and invent better tools for strategic design.
Who is it for?
– Product managers
– Project managers
– Software developers
– User experience architects
– Content strategists
Interviewing Users: Uncovering Compelling Insights
Interviewing is undeniably one of the most valuable and commonly used user research tools. Yet it’s often not used well, because:
– It’s based on skills we think we have (talking or even listening)
– It’s not taught or reflected on, and
– People tend to “wing it” rather than develop their skills.
Results may be inaccurate or reveal nothing new, suggesting the wrong design or business responses, or they may miss the crucial nuance that points to innovative breakthrough opportunities.
We will focus on the importance of rapport-building and listening and look at techniques for both. This session will explore other contextual research methods that can be built on top of interviewing in a seamless way. We’ll also suggest practice exercises for improving people’s interviewing skills and how to engage others in the organization successfully in the interviewing experience.
Who is it for?
People who are or want to be learning from users in order to make better product and service decisions.
Leading Your Team Culture by Design
Getting a design team “on the same page” is the oft-stated goal of managers who care about how team unity affects the quality of the work. However, miscommunication is a given, and eventually every manager uncovers a series of disconnects between what was said and what was understood.
Through a series of team activities, learn how to uncover the perceptions your team already has of themselves as a unit, as well as their thoughts about how they are perceived by others in the organization and craft a team charter of your own. With this key information, you can shape the team’s purpose and craft a plan to generate the proper perception of your team by others in a living document that keeps everyone on the same page.
Who is it for?
– Design leaders
– Product leaders
– Any leaders who want to help get their team on the same page to help establish team goals, team growth, team culture, and team cohesion
Ends. How to audit, plan, design and deliver closure experiences
How many products have you started, launched, grown a customer base for? Do you have the same passion about ending these products appropriately? Does it matter?
In many of our consumer experiences – either as provider or consumer – we overlook endings. This oversight halts our ability to deal with the debris of consumption. It can leave the consumer experiencing a barren emotional void; impacting longer term engagement, undermining brand equity as well as limiting reflection and a sense of responsibility. Before you go blaming yourself understand that this is a cultural bias adopted over centuries. We need to stop now. Is your business ready to emotionally end things well?
The workshop is assembled into 3 sections:
– Basic principles
– Services: exploring techniques for positive endings
– Data: focused on data off-boarding for consumers
Who is it for?
– Product leaders, developers, designers
– People working with CRM, and Consumer Experience
– People working with Open Banking and GDPR
– Designers, Interactions designers, Information architects